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 Post subject: Re: Archer Issue
PostPosted: 25 Dec 2017, 20:38 
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TheMightyEvil wrote:
NobraN wrote:
TheMightyEvil wrote:
Like I said in the past, the problem now is the fact that everyone use the same damn accessories.. make separate accessories and it will fix a lot. So here's what to do ...

1 - make separate bdw
2 - make medals gives only minor stats, no defence ability, and low stats
3 - the difference between hero and shell should be equal for each class, if hero for warrior gives 10% more ac then shell, then all other classes should have the same % of boost, to keep everything balanced
4 - Add Defence ability hero armor set, just like in usko with defence ability armor


1- I agree with that , i'm saying that since long time.
2- It would be better if we use wings instead of medals. We've developer who can code it.
3- Its right but need to go back default on skill settings as well because lots of changes has been made on skills.
4- Like talia armors or rare items ?




2 - Agree with that. Wings in that slot would be great
3 - True, further edits would need to be made
4 - More like rare items. You know, like dd 25, or even make upgradeable dd gear could work too.

That rare items destroys to balance , thats why they has been removed from usko

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 Post subject: Re: Archer Issue
PostPosted: 25 Dec 2017, 20:41 
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NobraN wrote:
TheMightyEvil wrote:
NobraN wrote:
TheMightyEvil wrote:
Like I said in the past, the problem now is the fact that everyone use the same damn accessories.. make separate accessories and it will fix a lot. So here's what to do ...

1 - make separate bdw
2 - make medals gives only minor stats, no defence ability, and low stats
3 - the difference between hero and shell should be equal for each class, if hero for warrior gives 10% more ac then shell, then all other classes should have the same % of boost, to keep everything balanced
4 - Add Defence ability hero armor set, just like in usko with defence ability armor


1- I agree with that , i'm saying that since long time.
2- It would be better if we use wings instead of medals. We've developer who can code it.
3- Its right but need to go back default on skill settings as well because lots of changes has been made on skills.
4- Like talia armors or rare items ?




2 - Agree with that. Wings in that slot would be great
3 - True, further edits would need to be made
4 - More like rare items. You know, like dd 25, or even make upgradeable dd gear could work too.

That rare items destroys to balance , thats why they has been removed from usko


Well I actually think its more the fact that sins were using 2 daggers, so the dd were acting twice instead of once. But since usko now has Jamadar, I doubt it would be a problem anymore. However, I still think there should be a way to sacrifice ac/hp to get more dd with a certain part.


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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 01:52 
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TheMightyEvil wrote:
NobraN wrote:
TheMightyEvil wrote:
NobraN wrote:
TheMightyEvil wrote:
Like I said in the past, the problem now is the fact that everyone use the same damn accessories.. make separate accessories and it will fix a lot. So here's what to do ...

1 - make separate bdw
2 - make medals gives only minor stats, no defence ability, and low stats
3 - the difference between hero and shell should be equal for each class, if hero for warrior gives 10% more ac then shell, then all other classes should have the same % of boost, to keep everything balanced
4 - Add Defence ability hero armor set, just like in usko with defence ability armor


1- I agree with that , i'm saying that since long time.
2- It would be better if we use wings instead of medals. We've developer who can code it.
3- Its right but need to go back default on skill settings as well because lots of changes has been made on skills.
4- Like talia armors or rare items ?




2 - Agree with that. Wings in that slot would be great
3 - True, further edits would need to be made
4 - More like rare items. You know, like dd 25, or even make upgradeable dd gear could work too.

That rare items destroys to balance , thats why they has been removed from usko


Well I actually think its more the fact that sins were using 2 daggers, so the dd were acting twice instead of once. But since usko now has Jamadar, I doubt it would be a problem anymore. However, I still think there should be a way to sacrifice ac/hp to get more dd with a certain part.



Well , actually i can't say much about those items since i'm not big fan of them. It can create more troubles about balance since we've enough problems without them.

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 11:12 
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OwnedByGolden wrote:
PLEASE
1:make styx ( lower in weight / spammable like pots / in bulk like cure pots )
2:noticed the element rings damage reduced to from 75 to 70 ? return back 75 pls?

1. spammable styx? than we could rename the server into StyxKO :)
see this topic: viewtopic.php?f=117&t=44030

2. maybe you didnt notice that Imir Ring had 50 elemental dmg before.
Shio and flame had 75, Imir 50.
So I made them all 70 now. But sure I can bring them back to 75 - will try to get more opionions about that.
----------------------------------

About DD Armors...Im not such a big fan of them.
But Im sure we can find a good balance with Sins here.
I did some vses yesterday and its true that Sin is strong now - maybe to strong.
I will talk with the team about it and it wont be a problem to bring up DD a little.

Like I said... my main goal with the change on Necklaces was to make duals work better (what favors Sins cause of their duals).
My intention wasnt anything about Archers.

If the -5 wep def (and -8 on DD) was to much...we can change that.

But I remember that many people told me - among them "TheMightyEvil" :) - that Sin hit to low before. So maybe the right value is somewhere in the middle.

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 12:33 
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spammable in terms of same cooldown but less weight (example : cure pot 1 stack 50 pots ).

We dont wanna keep on restocking styx too often bro. :D :D


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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 13:08 
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Lol look what happened here. I was pking with party against mages last night.
I select a mage as target and went into him for get him with 3/5 combo. He had torment already and he wasn't get cure yet. Anyway I started to attack him by doing 3/5 combo and I thought he will run but instead of it he started to attack me and he didn't even slide. He was stuck on his position. I couldn't even kill him. How come a mp mage can do that when he has torment... This is insane!
Archer multiple shot and arrow shower skills demage must be increased at least 20%. Assasins ap must be reduced to back. Also styx must be work like how it works in usko.

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 13:34 
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Anduin wrote:
OwnedByGolden wrote:
PLEASE
1:make styx ( lower in weight / spammable like pots / in bulk like cure pots )
2:noticed the element rings damage reduced to from 75 to 70 ? return back 75 pls?

1. spammable styx? than we could rename the server into StyxKO :)
see this topic: viewtopic.php?f=117&t=44030
.

Lol he wants to win vs against 2 archers in that example.He said that he had 2.5k mana during that vs so 2.5k mana enough for a priest to survive.

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 14:24 
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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 15:53 
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GENERALISSIMUS wrote:
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You just talking here without give any idea to us. You can't even defend your words.

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 Post subject: Re: Archer Issue
PostPosted: 26 Dec 2017, 16:29 
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Hah. :roll:

It's not me who doesn't have any hard evidence to backup their 'idea'.

I told you already, you can't base your case on 'i am best'.

Archers have their purpose in PK and their special skills that other classes doesn't have. You can atack from far, use stealth, use minor, run away when it gets tricky and you now want higher damage? Come on, be fair to other players.
'Archers' of this server should work on their ability to make best out of current settings, to make best strategy for PK and use all other skills from above to improve their PK ability. Higher damage will just destroy PK cause everyone will go archer then. So, there, in just few words you have my opinion, again.

If you wanna you could make pool to see is this 'idea' worth discussing among community; otherwise, just:


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