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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 22:03 
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TheGreatEvil wrote:
I feel like its the only way to adjust balance, making exclusive gear. But it requires too much work according the devs I guess


Its not really so hard work i think , it can be done in a day...

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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 22:11 
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NobraN wrote:
TheGreatEvil wrote:
I feel like its the only way to adjust balance, making exclusive gear. But it requires too much work according the devs I guess


Its not really so hard work i think , it can be done in a day...


Yeah, but seems like their scared of edits or whatever. Cause there is never any major updates such as armor ac, items changes happening ahah.


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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 22:43 
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you said it on skype when we talked about your friend playing Sin
but also in this topic:
viewtopic.php?f=111&t=45226&start=10
TheGreatEvil wrote:
I've got to agree on that, Assassin don't hit hard enough. For a mage to be able to almost fairly VS a sin and win, that is kinda ridiculous. Assassin damage should be boosted by a good 20-30%


Anyway
What you guys want is a different server.
That Server already exists and its called usko or whateverKO...:P

Im pretty sure we are not going to rebuild maxko into something like this.
You assume that we wont do it cause Im afraid of the work...its bit mean Id say.

I worked a lot for the server - but it seems that I got a different opinion about some things.

@Nobran again you quote those patch changes with a negativ comment, but I see 0 response or hint to my thoughts why the change was done - like I wrote many times now.

You had the opportunity to share my position but you did reject it.
But now you blame me for doing wrong things, having different views and beeing afraid of work and changes...

Im tired of this.
I still think the change was good!
But Im tired of defending and typing about all this.

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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 22:53 
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Anduin wrote:
you said it on skype when we talked about your friend playing Sin
but also in this topic:
viewtopic.php?f=111&t=45226&start=10
TheGreatEvil wrote:
I've got to agree on that, Assassin don't hit hard enough. For a mage to be able to almost fairly VS a sin and win, that is kinda ridiculous. Assassin damage should be boosted by a good 20-30%


Anyway
What you guys want is a different server.
That Server already exists and its called usko or whateverKO...:P

Im pretty sure we are not going to rebuild maxko into something like this.
You assume that we wont do it cause Im afraid of the work...its bit mean Id say.

I worked a lot for the server - but it seems that I got a different opinion about some things.

@Nobran again you quote those patch changes with a negativ comment, but I see 0 response or hint to my thoughts why the change was done - like I wrote many times now.

You had the opportunity to share my position but you did reject it.
But now you blame me for doing wrong things, having different views and beeing afraid of work and changes...

Im tired of this.
I still think the change was good!
But Im tired of defending and typing about all this.


You quoted exacly what I meant
TheGreatEvil wrote:
I've got to agree on that, Assassin don't hit hard enough. For a mage to be able to almost fairly VS a sin and win, that is kinda ridiculous. Assassin damage should be boosted by a good 20-30%

I tested on mage, not on all classes. how much sins hit warrior, i've got no idea.


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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 22:56 
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Nobran every bug eaven tho its a visual one we r tryin to make it work if you think its that easy you should make your own server and do it in 1 day we will see how long it takes you to get back here , since you dont undestand how dedi works completly you should stick to your archer skills and enjoy the game :)


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 Post subject: Re: Archer Issue
PostPosted: 01 Jan 2018, 23:59 
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Anduin wrote:
you said it on skype when we talked about your friend playing Sin
but also in this topic:
viewtopic.php?f=111&t=45226&start=10
TheGreatEvil wrote:
I've got to agree on that, Assassin don't hit hard enough. For a mage to be able to almost fairly VS a sin and win, that is kinda ridiculous. Assassin damage should be boosted by a good 20-30%


Anyway
What you guys want is a different server.
That Server already exists and its called usko or whateverKO...:P

Im pretty sure we are not going to rebuild maxko into something like this.
You assume that we wont do it cause Im afraid of the work...its bit mean Id say.

I worked a lot for the server - but it seems that I got a different opinion about some things.

@Nobran again you quote those patch changes with a negativ comment, but I see 0 response or hint to my thoughts why the change was done - like I wrote many times now.

You had the opportunity to share my position but you did reject it.
But now you blame me for doing wrong things, having different views and beeing afraid of work and changes...

Im tired of this.
I still think the change was good!
But Im tired of defending and typing about all this.

How can i make possitive comment if those changes doesn't look good to me. I don't understand why you taking it like i'm playing against you :( I just don't like to flattering. I'm not that person , sorry.

Yeah , I rejected to share your position or joining to team again. But you already know some of my reasons. Its too long story to talk about it here and its going to change theme of this topic.
I'm blaming you for this changes because this changes done by you. And this changes looks like mistake to me.
I don't really know where did i make mistake about you :(


FM_Jobber wrote:
Nobran every bug eaven tho its a visual one we r tryin to make it work if you think its that easy you should make your own server and do it in 1 day we will see how long it takes you to get back here , since you dont undestand how dedi works completly you should stick to your archer skills and enjoy the game :)


Please....
Don't give me replies like this. We are not talking about visual bugs or other bugs which is couldn't be fixed since of beginning. If you want to see discussing about that kind of bugs , go to staff section and read my old topics about it. Also don't give me answers like this just for being against me. If i wanted to own my server , i wouldn't be try to discuss about this server's problems here. I wouldn't spend my time and effort here... And yes , changes about armors and accesories can be done in a day or it can be done even in an hour. Trust me I know how things works on server side so don't talk like you're founder of the Knight Online. If you suggest me to focus my archer , i would suggest you to focus on your FM job like checking shoutbox , moving topics etc.. This topic isn't for FMs at all. Or you can log to forum with your PK account and give us some suggests about fix this balance issue.

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 Post subject: Re: Archer Issue
PostPosted: 02 Jan 2018, 04:29 
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I'll be posting 1 last reply here.

I've been replying for the past day without even being active, and seeing how it was on the server. Logged in today, and there were barely any sins in cz, how comes would it be OP and nobody are using it... And so far, I could still outheal 2 sins on 1 squishy paper mage. doubt sins are as OP as everyone says.


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 Post subject: Re: Archer Issue
PostPosted: 02 Jan 2018, 04:36 
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And by the way, if sins are op on here, you probably don't know what the word OP stands for ... That's what I call OP ... If a class is considered OP, usually there is more then 70% of the server playing that class.
PS. that hit is on a warrior
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 Post subject: Re: Archer Issue
PostPosted: 02 Jan 2018, 15:34 
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I still wonder if most of the commentators jumped from one topic to another, in addition to linking the different servers With Titanko, and on other side our goal is trying to balance all of classes as possible as we could here,
As this topic had been before about some of changes on "sin" viewtopic.php?f=111&t=45226 Read it again if possible
- latest patch :arrow: + Imir Ring elemental dmg will be equal to shio and flame ring
Was 50 elemental on Imir before - now will be 70 on all the +3 rings By Anduin,so some of changes going up to keep all classes balanced, This means that we have accepted your subject with all due attention and have done what we can to try to Balance the classes..
regarding to this answer of many answers before had been done by Anduin in his attempt to communicate some information about latest changes and some of the changes still on if it required to be.


Anduin wrote:
NobraN wrote:
I'm just asking for reback archer as normal...

It depends what you define as "normal".

Back on old maxko I did tons of vses with Godric/ARROW and other gg Archers.
It was always close = fun.
So for me that is the "normal" on titanko

But if normal to you means that you beat any warrior without even redballing...than we have a very different thinking here and we might not agree - no matter how long we continue to discuss this.

About changes on latest patch:
You say that the latest change messed up everything
and that I should just accept it as a mistake.

IMO its the right way to go to bring down some stats and specially "weapon defense". Remember that on old maxko a sin hit same dmg with 1 Dagger than with 2 Daggers. So that was obviously wrong. Still warriors cant really use their 1 handed weapons in pk on TitanKO. So TSpear, 1h Chaos Spear, Lugias, Spear of Murkey, Hanguk etc... all those weapons are kinda useless. :roll:
My goal was to improve this...and in this sense the change was good!
It just might require some adjustments in Sin skills.
I didnt expect this to be balanced straight away.

(Might even give up on my idea to fully balance dual wield and bring back some of the wep def on necklaces - thinking about Mage and Priests in this case.)

About Sins:
I did some tests past days and talked with some sins (also with SacredDavid, who did most of the actual dbo skill setups) and we agreed on a slight nerf of some sin skills - which should balance Sin again.

Such feedbacks and tests are helpful to me and Im open for any friendly and reasonable advice.
Special thanks to GM_Hyperion.

About making decisions/changes
Btw. I dont change things on the server to my personal liking!
Every lil change I talk over with Flegy and also with some teammembers.
Beside that I open Issue topics in teamchat (as you know^^) where everyone can discuss suggestions and upcoming changes.
The issue topic about the wep defense reduce was open there for more than 2 weeks before we applied the changes!

About Imir, Shio, flame ring:

I dont like the idea that those rings are better in pk/vses for Archers than the Roimas. Roimas should be the best Rogue Ring IMO.
Thats why we slightly nerfed those rings.
But since im tired of discussing about 5 elemental dmg... I will up them again to 75.

About Styx:
We changed Styx on 01.09.2017. So that was almost 4 months ago.
And NO one did complain about this :!:
We changed it after some discussions and forum topics about it.
But suddenly you blame me that I ruined your class - because I die a few times in pk?
I dont change Styx just because I die a few times in pk!
Ofc I bring in my own game experiences into decisions.
I wonder why you blame me for that :shock:
Your complaints are also based on your game experience - there is nothing wrong with that.

At the time when we did the change we had lots of Archers and styx around (Archer Partys in Adream etc.) - and lots of complaints and discussions and thats why we decided the change on Styx.
I asked the team about it and from what I hear...we will keep Styx like they are now.

Personal
Im really trying to do what is good and helpful for the server.
Ofc Im doing mistakes - but IMO the latest patch wasnt a mistake.
It might just require some adjustment - like I wrote above.

I got lots of things to care about in life so my time for KO is quite limited atm.
So please dont see me as "unfriendly" when I cut off a converstaion that IMHO runs in circles and that will lead to nowhere. Its more like self-protecting ;)
I think I will be less active in game and forum for a while (less headache...).

But I hope we can balance things in a way that will give every class and player some fun with this game!


Thanks for the whole Article that had been done by other commentators here... Appreciated.
We will try our best to keep things going well.
/closed

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