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 Post subject: Re: Tier Staff - Magician
PostPosted: 14 Jul 2018, 18:25 
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TheDevil wrote:
Fou wrote:
dont change any stats only add 100 more dmg all is well...
T staff for supports? why mp mages use it whit shield its not good idea

+1 and only for staff. spells are fine


thnx so much bro.


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 Post subject: Re: Tier Staff - Magician
PostPosted: 14 Jul 2018, 18:31 
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Fou wrote:
dont change any stats only add 100 more dmg all is well...
T staff for supports? why mp mages use it whit shield its not good idea



I do not understand much what you say, but the theme is to remove the str or download the magician staff. staff should only ask for MP, INT and maybe even HP, never STR.
or because they do not better get a weapon from the warrior that asks for MP points.
or to the killer a dagga that asks for INT points.


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 Post subject: Re: Tier Staff - Magician
PostPosted: 14 Jul 2018, 19:30 
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Anduin wrote:
Most Mages go for 91Str anyway - even if they dont use TStaff
Cause Tshield is just so good for them.
It seems obvious to me...that a support staff with 91STR and 160INT fits very well with this!

71STR + 81HP + 160INT would as well be an option (for CS+10)

71STR + 160INT would leave 252 stats for MP and I think that would be overpowered for Nova Partys with TStaff.

If they go high MP...they shouldnt be so tanky
They can use CStaff, Hellblood, Elysium, Fulitol, Faun, Molok etc..
Lots of staff options for MP Mages.

TStaff should be different...cause it gives lots of defense and its mainly for support mage.
Thats why I want to avoid a 250MP build with TStaff.

What do you think about increasing INT requirement on Mage INT Hero/Valks?
If we increase the requirement on those armors to 176INT, we might see more different mage builds. Cause right now I dont see any Mages using MP Armors.
We could than increase the AP on Staff hit and on some spells.
Quote:
Lightining skill point 62 (light Shock) esta habilitado?
Mage master Skill point 12 (ManaShield) ???
Fire skill point 80 (Vampiric F)
Sorry but those skills are not working currently.


About INT Priest:
On old MaxKO people did complain about Priests beeing to tanky (immortal...)
and that party fights took to long without anyone dying.

Thats one reason why we brought wep def down.
Priests are a lil less tanky now (since 2016) and I think the balance with INT Priests is quite well atm.
I wouldnt want to give them more HP stats.

Quote:
o simplemente suprimir los puntos de STR
160 INT
225 HP
That would certainly be to tanky... ;)




Excuse me but you can see that you do not play with a magician currently on the server. it may result in a favorable circumstance maybe, but for the various occasions and different cases of party in pk or you only in cz, against the other races the options of the magician are limited.
Use Elysium? Use (Fulitol, Faun, Molok ... - 100 AC)? use (Darkness staff ... - 100 ac - 150 mp -150 hp) ... seriously wants you to choose those alternatives for MAGO and above are options for paper magician, I mean that the intelligence wizard has no options.
It's been almost a year since there were no MP magicians, they were killed in TITANKO. the magician is the most fragile and vulnerable race of all, because it is believed to be lethal (lethal but weak) "Magicians should be more dangerous because that is the reason why they sacrifice all their armor and their health"
increase to 180 INT the magician's armor and remove the points of STR and HPal Tier staff, it is an option.
80% of the damage that the magician does in his attacks is due to magical damage of his elements flame, light, ice) and not only for attack power.

((((((On old MaxKO people did complain about Priests beeing to tanky (immortal ...))))
but currently immortal are the murderers, not all, that depends on the honest skill of the player.

understand that the magician is complex, both to use and to balance it for his vast list of options in classes and modality.
I only ask you not to kill the intelligence wizard as you killed the papper magician for pk in cz, not every day there is war, not every day there is csw if it is your concern you should focus on the day to day within Ronark land.
if it's complicated for me now to play magician like this and be complete in jewelry, as it will be for one who is not ... thanks.

.
.
.
Disculpeme pero se ve que usted, no juega con mago actualmente en el servidor. le puede resultar en una circunstancia favorable tal vez, pero para las diversas ocaciones y diversos casos de party en pk o usted solo en cz, contra las demas razas son limitadas las opciones del mago.
Usar Elysium ? Usar (Fulitol, Faun, Molok... - 100 AC )? usar (Darkness staff... - 100 ac - 150 mp -150 hp)... en serio quiere que escoja esas alternativas para MAGO y encima son opciones para mago de papel, osea que el mago inteligencia no tiene opciones.
hace ya casi un año que no hay pt magos MP, los mataron en TITANKO. el mago es la raza mas fragil y vulnerable de todas, por que se creo para ser letal (Letal pero debil) "Los magos deberían ser más peligrosos porque esa es la razón por la que sacrifican toda su armadura y su salud"
aumente usted a 180 INT la armadura de mago y retire los puntos de STR y HPal Tier staff, es una opcion.
El 80% de daño que hace el mago en sus ataques es por daño magico de sus elementos flame, light, ice) y no solo por poder de ataque.

((((((On old MaxKO people did complain about Priests beeing to tanky (immortal...))))
pero actualmente inmortales son los asesinos, no todos, eso depende de la honesta habilidad del jugador.

entienda usted que el mago es complejo, tanto de usar como de equilibrarlo para su basta lista de opciones en clases y modalidad.
solo pido que no maten al mago inteligencia como mataron al mago papper para pk en cz, no todos los dias hay war, no todos los dias hay csw si es tu preocupacion deberias enfocarte en el dia a dia dentro de Ronark land.
si a mi se me hace complicado actualmente jugar de mago como esta y estando completo en joyeria, como sera para uno que no lo este... gracias.


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 Post subject: Re: Tier Staff - Magician
PostPosted: 15 Jul 2018, 19:03 
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I dont understand why Elysium, Hell Blood, Scorching etc... isnt an Option for you?
And after all you have Chaos Staff!

So if you dont want to put 91STR on your Priest...there is options!

BTW...you can see that there is Mages in the monthly top ranks! ;)

But we will have some changes coming for Magimas and TStaff.

I like your idea with the 71STR/ 81HP/ 160INT requirement for TStaff.
I think we will include this in the next patch.

There will also be an upgrade in Magimas Rings.

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 Post subject: Re: Tier Staff - Magician
PostPosted: 15 Jul 2018, 19:51 
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Anduin wrote:
I dont understand why Elysium, Hell Blood, Scorching etc... isnt an Option for you?
And after all you have Chaos Staff!

So if you dont want to put 91STR on your Priest...there is options!

BTW...you can see that there is Mages in the monthly top ranks! ;)

But we will have some changes coming for Magimas and TStaff.

I like your idea with the 71STR/ 81HP/ 160INT requirement for TStaff.
I think we will include this in the next patch.

There will also be an upgrade in Magimas Rings.



It is difficult for many to access a weapon chaos, I accept that it is very fair to improve the magician, My friend, thank you for all your work and the team TITAN, plus thanks for including improvements in the rings, I look forward to the new patch. once again, total thanks.

Atte. Daner


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 Post subject: Re: Tier Staff - Magician
PostPosted: 16 Jul 2018, 21:55 
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How you all seems to be clueless about mages. it's hilarious … Get a scorching staff and your able to vs sins easy peazy. Go lightning and you will cancel the shit out of heals of the priest. give me 2 decent mage, and I can duo any priest on this server.

The way mages are build on this server is fine. Their even overpower in some sense, because they can have up to 4 novas at the same time, constantly if they go 72/70/10.

Let me ask, have you played mage on any other server ? Mage on most server, you can't do anything on your own in a party, exept for being a support. You will never see a mage going full attack to only attack in a party, it will be killed in about 3 hits exept if it's with other mages. Here, it takes about 7-8 hits to kill a single mage, witch is a shit loads...


Give me a somewhat good party here, with 7 mages, and 1 priest that knows what he's doing, and it's an easy domination of cz/CSW... 7 mages novas simultanimously 1 shot any rogues/bp in the area, and strongly hurt priests. get a priest with group parasite, and its game over for anyone.

________________________________________________________________

The reason why Tier staff is the way it is now, is because it was a 1 handed staff, witch is bugged, and never been meant to be in KO. We removed it, and forced ppl to go a certain build so they have to be support to use it. Tier staff basicly is not supposed to be doing any good damage, its suppose to help support mages to be tanky while stunning/slowing their opponents.

PS. mages never been a thing on dead servers where the average players in cz is up to 25 max.

________________________________________________________________

If you really search a way to boost mages, I would say. Lower the warrior and the int priest resistances, and make the mages hit the same on warrior then on rogues. that way, it would make the competition between warrior and mages better, and it would not affect rogues. However, find me a way to do that since all classes use the same accessories (glory, fn, csw, medals).


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 Post subject: Re: Tier Staff - Magician
PostPosted: 17 Jul 2018, 00:25 
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TheGreatEvil wrote:
How you all seems to be clueless about mages. it's hilarious … Get a scorching staff and your able to vs sins easy peazy. Go lightning and you will cancel the shit out of heals of the priest. give me 2 decent mage, and I can duo any priest on this server.

The way mages are build on this server is fine. Their even overpower in some sense, because they can have up to 4 novas at the same time, constantly if they go 72/70/10.

Let me ask, have you played mage on any other server ? Mage on most server, you can't do anything on your own in a party, exept for being a support. You will never see a mage going full attack to only attack in a party, it will be killed in about 3 hits exept if it's with other mages. Here, it takes about 7-8 hits to kill a single mage, witch is a shit loads...


Give me a somewhat good party here, with 7 mages, and 1 priest that knows what he's doing, and it's an easy domination of cz/CSW... 7 mages novas simultanimously 1 shot any rogues/bp in the area, and strongly hurt priests. get a priest with group parasite, and its game over for anyone.

________________________________________________________________

The reason why Tier staff is the way it is now, is because it was a 1 handed staff, witch is bugged, and never been meant to be in KO. We removed it, and forced ppl to go a certain build so they have to be support to use it. Tier staff basicly is not supposed to be doing any good damage, its suppose to help support mages to be tanky while stunning/slowing their opponents.

PS. mages never been a thing on dead servers where the average players in cz is up to 25 max.

________________________________________________________________

If you really search a way to boost mages, I would say. Lower the warrior and the int priest resistances, and make the mages hit the same on warrior then on rogues. that way, it would make the competition between warrior and mages better, and it would not affect rogues. However, find me a way to do that since all classes use the same accessories (glory, fn, csw, medals).



Thanks for your constructive criticism, I answer your question, if I played on other servers, wait 5 months for the opening of USKO Ares beta, by then I played Malaysia server, there for the year 2003, go through Ares beta, Dies server ... 2 in get lvl 70 VhaiL magician, (Beramus ... 1 magician to get lvl 60 D3j4vU_) then for responsibility and work only played private servers, SEXYKO and I stayed at MAXKO. at my age 39 years I do not have time to play like before, maybe I will not know as much as you about the subject, but believe me that if I know something, it can be improved. thanks again.


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 Post subject: Re: Tier Staff - Magician
PostPosted: 17 Jul 2018, 23:47 
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Indeed, mages could most likely be more ''normal'', but in a 1299 server, where lightning attacks cancel heals/skills, and barely stun. And where the slow rate is pretty much garbage, it's somewhat hard. On top of that, the fact that the level cap is 85 and where several skills don't even work, makes it really hard to have a ''balanced'' server between classes.


Current problem are ... (to me)
- all classes have same accessories (priest earrings and rogues earrings should not have same stats, compare howling to lillimes)
- Level cap is too high (allows 4 nova build)
- Lightning skill cancels a lot, and barely stuns


Fix those, and the balance between most classes would be fixed. However, some of those are tricky to fix.


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 Post subject: Re: Tier Staff - Magician
PostPosted: 18 Jul 2018, 07:57 
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I agree that Mage is actually not meant to be a 1 vs 1 melee.

But since we are a small server (lag lately drove players away...)
and I dont see people having fun playing support mage...

We can go a little in that direction of a "Battle Mage"

With next patch we will add some elemental dmg to Magimas Rings.
This will boost staff hit from Mages.

We will also lower the requirements on TStaff to 71STR 71HP 160INT

This will allow mainly two builds:
With CS+10 and 230 MP
With TShield and 210 MP

Actually I would like to increase the INT requirement on Valk/Hero Armors.
This would give more freedom to remove the STR and HP requirement from TStaff
and it might bring back the Paper Mages, that go with Rons or MP Valks.
(It would require some adjustments in Armors defense)

Right now we have Mages with 255MP + INT Armors.
IMO this is not how it should be.

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 Post subject: Re: Tier Staff - Magician
PostPosted: 20 Jul 2018, 03:02 
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Anduin wrote:
I agree that Mage is actually not meant to be a 1 vs 1 melee.

But since we are a small server (lag lately drove players away...)
and I dont see people having fun playing support mage...

We can go a little in that direction of a "Battle Mage"

With next patch we will add some elemental dmg to Magimas Rings.
This will boost staff hit from Mages.

We will also lower the requirements on TStaff to 71STR 71HP 160INT

This will allow mainly two builds:
With CS+10 and 230 MP
With TShield and 210 MP

Actually I would like to increase the INT requirement on Valk/Hero Armors.
This would give more freedom to remove the STR and HP requirement from TStaff
and it might bring back the Paper Mages, that go with Rons or MP Valks.
(It would require some adjustments in Armors defense)

Right now we have Mages with 255MP + INT Armors.
IMO this is not how it should be.



At this point, I would suggest :
- Raise the ron's armor AC by 30%
- Raise staff skill damage by 20-30%
- Raise single target skills damage by 30%
- Lower nova damage by 50%
- Higher INT requirement of hero/valk/legend armors to 208
- Raise Hero/Valk/Legend armor AC by 30%
- Remove any str and HP requirments on the Tier staff.

This would make mage a tiny bit more tanky if they want to attack, do more damage on single targets, and nova party would not be a thing anymore in Titan without 2 parties, witch lets be honest, there's not enough players on Titan for 2 mage party.

These changes would make mages with :
- Lower AC, do much more damage
- Higher AC, do much less damage
- Lower AC, needs 2 party for mage party

PS. if those changes are made, I'm willing to give it a try to check if it's balanced or OP

@Anduin why not adding the option of Elemental damage in the special accessories scroll like defence ability ? You wanna hit more, sacrifice some defense.


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