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 Post subject: Nice Server balance
PostPosted: 17 Sep 2017, 14:28 
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RONARK BLESSED (1) ADREAM BLESSED (1) HATER OF DAGGER (1) HATER OF MACE (1)
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https://uploaddeimagens.com.br/imagens/ ... 0-7-24-jpg
Perfect server for play!!

Congratulations orcs and GM´s!

Best Regards!
sMU

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 Post subject: Re: Nice Server balance
PostPosted: 17 Sep 2017, 14:34 
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https://uploaddeimagens.com.br/imagens/ ... 0-33-0-jpg

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 Post subject: Re: Nice Server balance
PostPosted: 17 Sep 2017, 15:04 
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RONARK BLESSED (1) ADREAM BLESSED (1) HATER OF DAGGER (1) HATER OF MACE (1)
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Nice Kr 5 humans

https://uploaddeimagens.com.br/imagens/ ... -59-34-jpg

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 Post subject: Re: Nice Server balance
PostPosted: 17 Sep 2017, 15:06 
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latest days, i saw that human's are more than orc's and if we found out that one of sides"human/orc" is controlling on pk that would be a result of diff time zone nd some of active clan... if we have in each side an active clan you won't feel that server unbalanced....

Conclusion:

:arrow: Different time zone is a causing server unbalance"sometimes" if we noticed that server had permanent imbalance,we would work on that for sure.

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 Post subject: Re: Nice Server balance
PostPosted: 17 Sep 2017, 15:26 
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LUCKY SPIN (1) HUMAN CAMPER (1) KARUS CAMPER (1) THE PROTECTOR (1)
RONARK BLESSED (1) ADREAM BLESSED (1) HATER OF DAGGER (1) HATER OF MACE (1)
HATER OF SHIELD (1)
i will post u all the day here, be cool!

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 Post subject: Re: Nice Server balance
PostPosted: 18 Sep 2017, 04:43 
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 Post subject: Re: Nice Server balance
PostPosted: 18 Sep 2017, 14:45 
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today its more human than karus ^^
past hours cz was full of humans...

if we want to balance that with NTs...we can NT people daily :P

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 Post subject: Re: Nice Server balance
PostPosted: 18 Sep 2017, 14:54 
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Both sides have this issue and are suffering it... i noticed it in a extreme way the last days and i think this will lead to fast boredom if it goes on.

Which of course leads people to:

    - get frustrated
    - some might stop playing
    - create nation internal fights (nobody likes to loose so anger arises)
    - clan internal fights (due to frustrated misunderstandings during pk for example)
    - quitting clan/disband
    - do NT again

... and the same issue goes on in loop.

The NT achievement is a nice thing but "maybe" (just a thought) this should have been introduced a bit later after the balance is a bit better.

Here are just few ideas i came up with for now (maybe already in action or got suggested in the past) but a fresh start is always good... since game server dynamics are never constant).
Please feel free to add suggestions or healthy argumentation's.

    1. New identification of online users:

    - create forum poll to ask
    - check game server statistics for user activity
    - keep an "active" eye on in game dynamic for 1 or 2 week
    - create one post in forum (link related ones) about this situation
    - ...

    2. Implementation of action plan:

    - stop NT for a while completely (even for achievement) until the situation gets more satisfying
    - NT should only happen via 1 GM (to avoid internal communication errors)
    - create maybe a forum event with rewards and promote it to get users to vote/involved actively into this situation and let them think as well (since it effects them as well)
    - offer limited NT together with rewards to motivate those who are online during different time-frames in order to share the user activity on both sides.
    - ...

    3. Monitoring for 1 or 2 months:

    - actively check and monitor the situation (server statistics/in game)
    - do not NT again until see a bit constancy
    - for achievement purposes... create a waiting-list for NT
    - ...

These are few things i came up with for now and if any additional thought comes up, please feel free to add (i will also add).

Lets see what we can do together :)

Greetings and see you in game.

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 Post subject: Re: Nice Server balance
PostPosted: 18 Sep 2017, 18:37 
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Bash wrote:
Which of course leads people to:

    - get frustrated Agree
    - some might stop playing Agree
    - create nation internal fights (nobody likes to loose so anger arises) Not sure
    - clan internal fights (due to frustrated misunderstandings during pk for example)
    - quitting clan/disband
    - do NT again Player all time follow biger clans thats why server bcom unbalanced

... and the same issue goes on in loop.

The NT achievement is a nice thing but "maybe" (just a thought) this should have been introduced a bit later after the balance is a bit better.

Here are just few ideas i came up with for now (maybe already in action or got suggested in the past) but a fresh start is always good... since game server dynamics are never constant).
Please feel free to add suggestions or healthy argumentation's.

    1. New identification of online users:

    - create forum poll to ask We can do that , but think about new players all time come from all over the world
    - check game server statistics for user activity We can do that , but duno how it helps when all nt after the big clans and if we stop nt they will make new acc , we cant control that
    - keep an "active" eye on in game dynamic for 1 or 2 week
    - create one post in forum (link related ones) about this situation
    - ...

    2. Implementation of action plan:

    - stop NT for a while completely (even for achievement) until the situation gets more satisfying I explain you above people will make new acc transfer items etc , moust of them have 2 acc Humman /Orc
    - NT should only happen via 1 GM (to avoid internal communication errors) We tryed that and no goes good
    - create maybe a forum event with rewards and promote it to get users to vote/involved actively into this situation and think (since it effects them as well)
    We had Event/s whit good Reward and low players participate
    - offer limited NT together with rewards to motivate those who are online during different time-frames in order to share the user activity on both sides.
    - ...

    3. Monitoring for 1 or 2 months:

    - actively check and monitor the situation (server statistics/in game)
    - do not NT again until see a bit constancy
    - for achievement purposes... create a waiting-list for NT
    - ...

These are few things i came up with for now and if any additional thought comes up, please feel free to add (i will also add).

Lets see what we can do together :)

Greetings and see you in game.
Thank you for your time and efort , i see you care a lot about this game to work well , like all players do . We will try to make the game work , sience the players ned to cooperate whit us . And stop complains and give solution like you do .All team pk almoust every day .But its much harder than some of guys think about balance .We will keep try . Waiting more solution to inspire us !Cheers

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 Post subject: Re: Nice Server balance
PostPosted: 28 Sep 2017, 03:58 
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Joined: 23 Jun 2014, 00:27
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Medals: 21
THE BEST FIGHTER EVER (1) TERROR OF THE WARDERS (1) OWN THE KEEPER (1) MY KINGDOM (1)
20 MINUTES OF GLORY (1) NEVER GIVE UP (1) UNBEATABLE HERO (1) KING SLAYER (1)
WARRIORS KILLER (1) ROGUES KILLER (1) PRIESTS KILLER (1) BEGGINER GAMBLER (1)
LUCKY SPIN (1) HUMAN CAMPER (1) KARUS CAMPER (1) THE PROTECTOR (1)
RONARK BLESSED (1) ADREAM BLESSED (1) HATER OF DAGGER (1) HATER OF MACE (1)
HATER OF SHIELD (1)
https://ibb.co/d89bg5

Nice Confederate clan was an active human clan, they nt. Ok but WHY?

Why is so easy to NT a clan ?

Nice GM_Osiris u agree about lot of things Lemon said, so tell me what ur going to do to make it better?

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