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 Post subject: About Priest Armors
PostPosted: 21 Jan 2018, 10:07 
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I would like to know your opinion about Battle Priests and Priest Armors.

Some people say that BP is to OP on titanko because they can switch to TShield (122 int) or even TMace (135 int).

Valk str set does give 1080 AC - with no int requirement
Valk Int Set only give 200 AC more but with 208int 126str requirement.

Typical Priest builds:
255 str + 187 hp (BP build)
255 str + 122 int + 115 hp (BP with TShield)
255 str + 135 int + 102 hp (BP with TShield+TMace)
126 str + 208 int + 158 hp (Int Priest)

From the Armors the int Priest gets 120 HP stats Bonus (5x24) which give = 2345 HP
In total int Priest got about 3100 - 3400 more HP and +200 AC compared to a 255 str mixed BP build.
(Total HP is about 12000 HP from an int Priest - depends on his scrolls and items)

Do you think that mixed BP build is to good - compared to normal int Priest?
What we could do:
1. we could simply take away some AC from Priest str set.
2. we could increase stat requirements on Mace and Shield - but this would also effect some Mage builds.
3. we leave things like they are now.

What do you think about it?

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 Post subject: Re: About Priest Armors
PostPosted: 21 Jan 2018, 19:21 
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3.We leave things like they are now.. :lol:


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 Post subject: Re: About Priest Armors
PostPosted: 21 Jan 2018, 23:09 
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all i can say is when i vs good BP prist and he didnt dB me he can kill me as sin and i saw many warrior lose vs with it when BP use valk and vs with no DB it can be like warrior reduce its befence or attack power will be better
i never see battle prist kill warrior is vs any where without DB

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 Post subject: Re: About Priest Armors
PostPosted: 21 Jan 2018, 23:28 
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Maces with defance abilities are op items already. First we should start with removing that bonusses from mace. I know that you will say that support mages also use maces but they shouldn't use something like that actually.
Then we need to rebuild armors again. I mean whole armors in game. Valkry - hero - legend armors defance should be increased by same percent of shells for each part. But we can't set bp valkrie armors by depending on shells. That would be a mistake if we do that since we haven't some items what new version of ko have so we should set bp depending on old way. I mean fabric armors. Currently bps have high defanse and high ap, thats mean overpowered character. I can give more details about how bp supposed to be but cannot check game atm. I will back in a week.

Ps: Also book of priest (yok remember name) what increase priest ap should be back to normal.

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 Post subject: Re: About Priest Armors
PostPosted: 22 Jan 2018, 01:20 
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NobraN wrote:
Maces with defance abilities are op items already. First we should start with removing that bonusses from mace. I know that you will say that support mages also use maces but they shouldn't use something like that actually.
Then we need to rebuild armors again. I mean whole armors in game. Valkry - hero - legend armors defance should be increased by same percent of shells for each part. But we can't set bp valkrie armors by depending on shells. That would be a mistake if we do that since we haven't some items what new version of ko have so we should set bp depending on old way. I mean fabric armors. Currently bps have high defanse and high ap, thats mean overpowered character. I can give more details about how bp supposed to be but cannot check game atm. I will back in a week.

Ps: Also book of priest (yok remember name) what increase priest ap should be back to normal.


Noobrain got it right. Many edits needs to be made in order to get classes balanced the way their suposed to be. Maces should not give defence ability. Support mage are suposed to use mace tho, run around using mace, spamming novas and 33s.

Classes logic :
BP : Super weak to incomming damage, but dealing lot of damage. BP should hit higher then warrior without debuffs. But should die reallyyyy quick. 4-5 hits from sins. And should get stunned insanely often.
Paper mage : Super weak to incomming damage, but dealing shit loads of damage in group.
Support mage : Super tanky, but cant deal any damage.

Just my 2cent tho.


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 Post subject: Re: About Priest Armors
PostPosted: 22 Jan 2018, 02:05 
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And increase archer damage please. :evil:

Ah, wait, this isn't that kind of topic. :?

Nvm.


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 Post subject: Re: About Priest Armors
PostPosted: 22 Jan 2018, 04:58 
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CYXOJ wrote:
And increase archer damage please. :evil:

Ah, wait, this isn't that kind of topic. :?

Nvm.


#khm #shootsfired #weakarcher


Just trolling and senseless comments.

Talking much but doing nothing...


#headshot maybe? :lol:

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 Post subject: Re: About Priest Armors
PostPosted: 22 Jan 2018, 09:02 
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@Nobran

please.... :mrgreen:

We got a balance! Built on 10years of maxko ^^
And I didnt want to change it the way you think a default KO server is "supposed to be" ;)
Just a concrete question about a small BP Priest Armors adjustment.


@GreatEvil
yes thats what I also say about BPs
And its basically what we have.
BP hits higher than warrior! and is weaker.
But ofc we wont go back to some first armors paper builds ;)

I was just asking about a slight reduce in Str Priest Armors (50AC or so)
Or we could make requirements for Tshield and Mace 140 int (for example).
Cause from what I see and hear...those "semi BP's" might be just a tiny bit to tanky.

So...
1. 2. or 3. ? 8-)

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 Post subject: Re: About Priest Armors
PostPosted: 22 Jan 2018, 19:01 
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Nice to see your still in the game after what u tomd me Anduin.

And u honnestly think « OP » comes from accessories, not armors.


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 Post subject: Re: About Priest Armors
PostPosted: 22 Jan 2018, 21:56 
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Anduin wrote:
Typical Priest builds:
255 str + 187 hp (BP build)
255 str + 122 int + 115 hp (BP with TShield)
255 str + 135 int + 102 hp (BP with TShield+TMace)
126 str + 208 int + 158 hp (Int Priest)

Do you think that mixed BP build is to good - compared to normal int Priest?
What we could do:


2. increase stat requirements on Mace and Shield.

I have both BP and Int priest. Usual BP isn't that much overpowered as you might think. Heal gets cancelled easily and gets stun from mages. When I play with my BP and there are too many humans around, I feel the urge to use AOP shield to survive and heal other party members. Or... BP is the easiest one to hunt in the opponent party.

I never understood the logic for a BP who uses T shield and mace. Why?
If you are BP, you need to kill fast. That's the logic behind it. You kill fast (but you die fast occasionally too!)

This applies to all. If one mage wants pure damage, then go full MP and kill fast -- die fast. That makes the game fun and urges player to increase their skill...

For your concern againts some mage builts, most of the mages use valk set and invest their stat to 160 int already. So they won't even notice if the stats changed...

If you really care about the mages, restore HP bonus on elemental rings AND make them only available to mage chars (like magimas -- requires pet magician thing). So that archers won't be abusing them for their benefit and mages (who can't afford magimas yet) will be happy to use an elemental ring.

My 2 cents.


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