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 Post subject: Bloody Weapons
PostPosted: 25 Oct 2018, 07:16 
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I did test the Bloody Weapons.
But couldnt fully test how the MP/HP drain and repel dmg things wotk in pk.

So we might adjust a few things when people made some experience and give some feedbacks here.

Just keep in mind that I dont want Bloody Wepaons to fully outperform Tiers and Chaos.
They should just give another option that you can switch to!

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 Post subject: Re: Bloody Weapons
PostPosted: 25 Oct 2018, 08:21 
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Sorry but the bloody items is more useless that the another editions that maxko staff made


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 Post subject: Re: Bloody Weapons
PostPosted: 25 Oct 2018, 08:51 
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hey
changes has been made,..lets see what will bring us. but hp recovery was redicules, to have around 300 hp recover to negate R would be nice. but need to test more after changes.

<3 silly


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 Post subject: Re: Bloody Weapons
PostPosted: 25 Oct 2018, 08:54 
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@DrFate
how about some constructive comments? ;)
that might help to adjust a few things.

@Stormeye
yes already made some changes on staff
you can see them in char info at website
but will need a restart to work in game.

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 Post subject: Re: Bloody Weapons
PostPosted: 25 Oct 2018, 09:15 
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Anduin wrote:
I did test the Bloody Weapons.
But couldnt fully test how the MP/HP drain and repel dmg things wotk in pk.

So we might adjust a few things when people made some experience and give some feedbacks here.

Just keep in mind that I dont want Bloody Wepaons to fully outperform Tiers and Chaos.
They should just give another option that you can switch to!



I think that the bloody staff, should have its own personality out of context and be a different alternative. to my should have more points of attack power, hp recovery is advantage for magicians tanke, should suppress it and give 80 points of elemental damage in exchange for it, instead of life points grant him repel physical atack 10 or 15
maybe this way it would be a better staff without marking too much advantage before the tier or chaos staff.
thnx so much.


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 Post subject: Re: Bloody Weapons
PostPosted: 26 Oct 2018, 09:30 
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Anduin,

1 real question here, does STR affect archer's damage? because bloody bow (195 AP, 160light, 15 dex )has lower damage compared to y-bow ( 190AP, 150light, 14dex, 10 STR)

1)i have tried to hit, jm, crystal, ulti, scarecrow -> y-bow give higher damage with great difference of damage compared to bloody bow
2)Damage on warrior full item -> y-bow give higher damage
3)Damage on priest with no accesories -> bloody bow give higher damage


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 Post subject: Re: Bloody Weapons
PostPosted: 27 Oct 2018, 17:14 
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@ilikeDust

I also had the idea of repel damage on staff but unfortunately...
repel damage only works on shields - from what I tested.
Thats why it never worked on Holy Animor.

I did some changes on the staff and I think it will be fine after next restart.

@skrappapa
Strength doesnt affect dmg on bow.

Problem is that Dark Pursuer skill has a wide range of random damage.
When I tested it, it sometimes hit between 700-1500 dmg.
So if you want some average statistics you have to do a lot of tests!

Overall the Bloodybow should hit higher - cause of its higher AP, Dex and elemental dmg.
But I might give it a lil more dmg with the next patch...to compensate for those -100 AC.

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 Post subject: Re: Bloody Weapons
PostPosted: 27 Oct 2018, 17:56 
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Anduin wrote:
@ilikeDust

I also had the idea of repel damage on staff but unfortunately...
repel damage only works on shields - from what I tested.
Thats why it never worked on Holy Animor.

I did some changes on the staff and I think it will be fine after next restart.

@skrappapa
Strength doesnt affect dmg on bow.

Problem is that Dark Pursuer skill has a wide range of random damage.
When I tested it, it sometimes hit between 700-1500 dmg.
So if you want some average statistics you have to do a lot of tests!

Overall the Bloodybow should hit higher - cause of its higher AP, Dex and elemental dmg.
But I might give it a lil more dmg with the next patch...to compensate for those -100 AC.



Have you tried arrow shower? great difference of damage


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 Post subject: Re: Bloody Weapons
PostPosted: 28 Oct 2018, 06:37 
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Anduin wrote:
@ilikeDust

I also had the idea of repel damage on staff but unfortunately...
repel damage only works on shields - from what I tested.
Thats why it never worked on Holy Animor.

I did some changes on the staff and I think it will be fine after next restart.

@skrappapa
Strength doesnt affect dmg on bow.

Problem is that Dark Pursuer skill has a wide range of random damage.
When I tested it, it sometimes hit between 700-1500 dmg.
So if you want some average statistics you have to do a lot of tests!

Overall the Bloodybow should hit higher - cause of its higher AP, Dex and elemental dmg.
But I might give it a lil more dmg with the next patch...to compensate for those -100 AC.



excellent my friend, I hope to get it soon and try it.


.


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 Post subject: Re: Bloody Weapons
PostPosted: 28 Oct 2018, 10:40 
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THE BEST FIGHTER EVER (1) KILL AND WIN (1) THE KILLER OF ADREAM (1) BDW WINNER (1)
FAST KILLER IN RACE EVENT (1) OWN THE KEEPER (1) 20 MINUTES OF GLORY (1) NEVER GIVE UP (1)
UNBEATABLE HERO (1) KING SLAYER (1) WARRIORS KILLER (1) ROGUES KILLER (1)
PRIESTS KILLER (1) MAGES KILLER (1) EASY ZONE (1) HARD ZONE (1)
BEGGINER GAMBLER (1) MASTER GAMBLER (1) TEMPLE OF SUCCESS (1) MY DAY, MY DAY (1)
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HATER OF SWORD (1) HATER OF SPEAR (1) HATER OF DAGGER (1) HATER OF MACE (1)
HATER OF SHIELD (1) HATER OF STAFF (1)
I hope soon u will restart the server and upgrade the bloody weapons.
I still have the same shitty stats on my staff :D


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