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 Post subject: sins over power
PostPosted: 10 Feb 2019, 13:01 
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now u made warriors and archers and bp so low power specially warriors why sins still over power ?????? no change on them u reduced passion skills why not sins ?? to know sins r more powerfull than warriors plz plz plz add even 2 def on every ring against dagger only just dagger u dont say 3 or 5 def just 2 plz lol u even reduced chaos 2h spear attack u fuked warrior lol :P we cant play game like this sin is like ghost and over power now lol

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 Post subject: Re: sins over power
PostPosted: 17 Feb 2019, 23:23 
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FeelMyBananaNoob wrote:
now u made warriors and archers and bp so low power specially warriors why sins still over power ??????

what are you talking about my friend? :)

Nothing has been changed recently on Archers or warriors!
Warrior passion skills have been changed many months ago!
to balance vs between defense and passion warrior.

The only thing that got changed recently is a nerf on Sin skills!
Last stab, spike and bloody beast.
Maybe you didnt see this?
Please read a little more in my topic in Lobby section ;)
whats-going-on-t41745

2h Chaos Spear has a little less AP for a reason!
I explained it many times in forum already.....

Its about making duals work more correct and about bringing wep defense lower.
On some jewels (check your medal...) spear def is reduced.
And if you just do a little testing you will find that
2h C Spear still hits same dmg like yellow TSword etc...
All those things have been tested!

Sin has to have quick-high-damage output. Thats a main thing about Assasin!
But the best Warriors here still can compete with the best sins here in vs!
I see even some Mages that can kill Sins in vs...if they use DD staffs ;)
So I think thats ok.
Archer was OP on old MaxKO - cause they did easy win any other class!
We balanced that about 3 years ago...
Its kinda strange you come up with this now :mrgreen:
Play the server a bit more and you will find, things are much better balanced than on old maxko!

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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 12:40 
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Anduin wrote:
FeelMyBananaNoob wrote:
now u made warriors and archers and bp so low power specially warriors why sins still over power ??????

what are you talking about my friend? :)

Nothing has been changed recently on Archers or warriors!
Warrior passion skills have been changed many months ago!
to balance vs between defense and passion warrior.

The only thing that got changed recently is a nerf on Sin skills!
Last stab, spike and bloody beast.
Maybe you didnt see this?
Please read a little more in my topic in Lobby section ;)
whats-going-on-t41745

2h Chaos Spear has a little less AP for a reason!
I explained it many times in forum already.....

Its about making duals work more correct and about bringing wep defense lower.
On some jewels (check your medal...) spear def is reduced.
And if you just do a little testing you will find that
2h C Spear still hits same dmg like yellow TSword etc...
All those things have been tested!

Sin has to have quick-high-damage output. Thats a main thing about Assasin!
But the best Warriors here still can compete with the best sins here in vs!
I see even some Mages that can kill Sins in vs...if they use DD staffs ;)
So I think thats ok.
Archer was OP on old MaxKO - cause they did easy win any other class!
We balanced that about 3 years ago...
Its kinda strange you come up with this now :mrgreen:
Play the server a bit more and you will find, things are much better balanced than on old maxko!
seriusly aby? think about that real IN+3, IB+3 & GB+3 have all defenses in 13 we r talking about 26 DD basic, with FN+3 & BOV+3 the basic here we have 23 in DD, i know about the MOP+3 give us 4 points more but this item cant compare with a helmet+6/25 DD that USKO and another PS have plus that they havent fake skills with over power that we have here, now think about the new changes again coz we are losing this

1.The titan rings havent anymore 3 of dd defense by ring

2.The cswb+3 have 15 in all defenses but the new bov+3 have 14 and 12 in DD

3.The fn+3 is bad copy of the real in+3 with all defenses in 13 and 11 in DD

P.D.And remember too that all rogues in titan use macro or pedal or TBL or Koxp or a own software that they made for cheat here and the crap of command /plc cant detect


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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 13:16 
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I agree totaly with this post and facts that u said bro

when we had warimas with DD def there was some balance vs sins but now when it is gone they are too powerfull and rly kill ur play will for this game cus for example me as warior when some sin hit me or i make vs with him i feal like necked mage and i have all items +3 and that sin dont even have all gear +3 so where is balance there

its true that asasians are maded to hit hard and kill fast but i think that is case only vs mages or bps cus they are low hp and def but now i dont see that case anymore cus mage now can tank sin easy with chaotic scorching or clasis staf cus they add 17 dd def on staf and it was 11 earlyer but still mages dont have any chance now cus they are simply over powered with this patch just for 1 reason and that is...EVERY ASASIAN PLAYER HERE USE MACRO for R and MINOR CTRL healing cus otherways asasian cant be played cus we all know that sin use 15+skills in skill bar and basic combo what all sin players are using is R+SKILL so imagine how their combo will looks like without macro or tbl which allow tham to spam skills faster and without fail same...
idk why ppl dont react on this problems and start making some noice about this cus its rly anoying to play vs asasians atm cus as they all say we are "clear" players and we all know that is not true but no1 wana change that cus as u said bro sin is maded on this server only to be strong with tbl macro and minor ctrl together cus otherways they will be funny

warior stats

16k hp
2.5k def
6k ap
12k mana

sin stats

10k hp
5.5k ap
not sure for mana sry
2k def

1k dmg per hit to sin but that is usules cus CTRL minor combo make sin not kilable on duel and tbl+macro make tham so acured and so fast hiting that u cant belive

try it and u will see


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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 14:42 
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you talk about an average Sin or about "Lamagra" ? :mrgreen:

@Runeking
taken from my tests...
a weapon def around 20-25 lets duals work correct.
thats why in old times KO it did work okay when IN IB gave roughly around 26 wep def in total (dont overlook the fact that a 25DD helmet was often a lower grade armor with less overall defense).

On old MaxKO we had a total wep def of 50+ (with +5 jewels).
1 handed warrior weapons was totally useless
and 1h Dagger + Shield hit same dmg like dual daggers.
So that setup was obviously WRONG :P

Thats why I put down the wep def over the past 3 years.
We still have 30 DD def from jewels, on a full geared char.
but duals almost work correct...

@Smurf
you cant simply compare stats from different classes
thats not working bro
cause skills is very different and every class got advantages and disadvantages.

I know about the macro Sin problem...but thats nothing new
its in KO since many years.
But we cant punish the legal players for this!
IMO an average "legal" Sin isnt so hard to beat on this server...
So if we further "nerf" a class
Dont only think of the "best player" in this class...
please also think about the "average" player of a class.

Im not online atm and I cant test myself.
maybe there wasnt even a restart since my latest nerf of sin skills?
So it wouldnt be in affect by now...
I will ask people and the team and they will further monitor it and Flegy can further adjust Sin skills a little.

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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 15:25 
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Anduin wrote:
you talk about an average Sin or about "Lamagra" ? :mrgreen:

@Runeking
taken from my tests...
a weapon def around 20-25 lets duals work correct.
thats why in old times KO it did work okay when IN IB gave roughly around 26 wep def in total (dont overlook the fact that a 25DD helmet was often a lower grade armor with less overall defense).

On old MaxKO we had a total wep def of 50+ (with +5 jewels).
1 handed warrior weapons was totally useless
and 1h Dagger + Shield hit same dmg like dual daggers.
So that setup was obviously WRONG :P

Thats why I put down the wep def over the past 3 years.
We still have 30 DD def from jewels, on a full geared char.
but duals almost work correct...

@Smurf
you cant simply compare stats from different classes
thats not working bro
cause skills is very different and every class got advantages and disadvantages.

I know about the macro Sin problem...but thats nothing new
its in KO since many years.
But we cant punish the legal players for this!
IMO an average "legal" Sin isnt so hard to beat on this server...
So if we further "nerf" a class
Dont only think of the "best player" in this class...
please also think about the "average" player of a class.

Im not online atm and I cant test myself.
maybe there wasnt even a restart since my latest nerf of sin skills?
So it wouldnt be in affect by now...
I will ask people and the team and they will further monitor it and Flegy can further adjust Sin skills a little.
sorry but im not agree all the changes in

1.Skills = over power and bad editions
2.Armors = super defense that ruin the weapon defenses of the jewels
3.Jewels = over power in attack and normal defense but a big crap in weapon defenses

Seriusly i feel like a paper mage of old usko


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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 15:37 
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RuneKingThor wrote:
sorry but im not agree all the changes in

1.Skills = over power and bad editions
2.Armors = super defense that ruin the weapon defenses of the jewels
3.Jewels = over power in attack and normal defense but a big crap in weapon defenses

Seriusly i feel like a paper mage of old usko


1. like I said...I didnt touch skills
except for a small nerf in passion and sin skills
so how can you say there was an OP change? on that you dont agree?

2. I even brought Armor defense down.
And you know what?
in past 2 years just 2 classes got a small nerf on Armors.
Rogue and BP :D
So how can you say that was a change that gave "super defense"???

3. Jewels just got about 1 stat more now
people even complained about that "downgrade"
and I think I explained to many times already why the weapon defense setup has to be low.

we must not agree on every point...thats fine.
but maybe you can see my points, what I actually changed was
the opposite of what you critisize. ;)

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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 15:38 
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and btw...I know that sMU still beats Lamagra in vses
so I think the setup didnt change as much as you guys might feel like...;)

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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 16:34 
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I say it in general is my humble opinion as a VIP developer :lol:


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 Post subject: Re: sins over power
PostPosted: 18 Feb 2019, 17:39 
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sure I suggest you as dev :)

Im actually "away"...and cant log game anymore.

but I felt that I had to reply to this topic :)
Since I did many of the changes in past years (as you can see in my "whats going on topic").

I really feel that the game is more balanced now than on old maxko.
- Archers dont beat any class in vses now.
- Priest got much more Arrow def now
- Mage is playable again. Before it was only playable as a Nova Mage...
- duals work better now
- Sins dont run with shield 24/7 or they even loose a vs with shield...
- Sin hits hard but is less tanky than it was (less defense)
- BP hits hard but got less defense and cant wear TMace, TShield now with full 255str.
- we have many weapon options, not everyone runs with same hero sword...:P
I see colored Tiers, Chaos, Baal, Darkness wep, Baal, HB, even duals - I like that :)
etc... its many things that I like :)

But for sure everyone got his own preferences
and everyone would adjust things a little different.
Therefore I appreciate your input and I will ask the team to further watch class balance!
It takes less than 5min to adjust a spike and last stab...so that shouldnt be a problem.

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