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 Post subject: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 12:48 
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Darwish SAID:
We implented some stronger guards in El Morad Castle and Lufferson near the monument, to prevent people to go AFK during the invasion and leech NP at the monuments. These guards require teamwork to get them down and obtain the monuments blessing.
12 Guards at each nation's city. They might need some finetuning, so if they are to strong or to weak let us now in the suggestion section or PM Darwish



What about people who go AFK during the invasion and leech NP at the monuments, but they are death ???
If they are death and lie close to monument they also get NPs, I think it should be change, if your character is death you dont get NPs , the same as on PK.
Many people go invasion and lie close to monument and get NPs , but dont play during invasion , they shouldnt get nps , please do something with this .
What do you think about it ?


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 13:13 
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I understand where your coming from, but if you think about it, when all karus or humans are dead from these guards b/c they're afk, (the humans or the karus depending on who is invading) can then go in and kill the monu. so they won't get nps.

if that makes any sense. :cry:

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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 13:53 
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Shinsou wrote:
Darwish SAID:
We implented some stronger guards in El Morad Castle and Lufferson near the monument, to prevent people to go AFK during the invasion and leech NP at the monuments. These guards require teamwork to get them down and obtain the monuments blessing.
12 Guards at each nation's city. They might need some finetuning, so if they are to strong or to weak let us now in the suggestion section or PM Darwish



What about people who go AFK during the invasion and leech NP at the monuments, but they are death ???
If they are death and lie close to monument they also get NPs, I think it should be change, if your character is death you dont get NPs , the same as on PK.
Many people go invasion and lie close to monument and get NPs , but dont play during invasion , they shouldnt get nps , please do something with this .
What do you think about it ?


I have also talked with darwish about that problem in shoutbox and he told me that they knew it and they were working on it. (maybe tp the dead bodies after a few minutes dead)


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 15:50 
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Tp the dead bodies after a few minutes dead ( 5 min ) sould be good solution :)


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 16:46 
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whats wrong with leeching NP from Monu? :o
After war I sometimes like to leech a bit under Monu and have some chat and a coffee. :mrgreen:

Monu isnt such a big NP source. Most NP comes from NPC...

Basically I dont mind to make Guards a lil stronger. But they seem to hard to kill now. Humans couldnt even take monu once in this Invasion.

I suggest you make them weak again, like before, just with a lil bit more AP.
Give them a fast respawn...so they will disturb/attack the afkers but they wont hinder us from taking Monu.

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IMHO you should make all guards stronger.
Moradon guards - make them strong enough to kill Dark Troll etc...if people lure.
cz guards - would be a nice add for some tactics ... atm they die from 1 hit.


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 17:35 
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I agree with Miles with making all guards stronger. Thats really annoying when some people lure mobs in moradon (or anytown). I think guards were enough stronger to kill all mobs lured in moradon or town in old ko but are too weak for new mobs.


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 09 Nov 2011, 23:33 
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+1 with everything miles said. Nothing wrong with leeching from monu, the most you can really get is like 1k to 2k np. Which is like 4 or 5 npcs. Let the people leech , it will be ok. ;D

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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 11 Nov 2011, 21:12 
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DestinationSkyline wrote:
+1 with everything miles said. Nothing wrong with leeching from monu, the most you can really get is like 1k to 2k np. Which is like 4 or 5 npcs. Let the people leech , it will be ok. ;D


I agree. Leeching at the monument is something probably everyone has done at some point. It doesnt give them much np, and it certainly doesnt bother me that someone is afk getting free np from the blesses. Let people leech if they want. I would hate to see this server become a new USKO where everything all of the sudden gets prohibited.

Another thing.. I saw an announcement last night saying that only a certain amount of people from each nation can enter the warzone, and many people get locked out now if theyre late. Thats fine. Its the same as regular ko, and I believe thats how it should be to keep it fair on the battlegrounds. But you should open the gates again when the war is won and the invasion starts, and let the people who got locked out be able to go invade at least.

Just my view on it anyways. ^^


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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 18 Nov 2011, 04:16 
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We and add guards to stop leaching nps to everyone be active in war

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 Post subject: Re: New Guards in EMC / Luff
PostPosted: 21 Nov 2011, 19:10 
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GM_Flegy wrote:
We and add guards to stop leaching nps to everyone be active in war


well theyre really doing nothing, except being annoying as hell

whoever wants to leech, well just stands there leeching dead or alive

but in pk theyre annoying as hell, especially when theres a big ganbang near monument, you keep bumping in to them, keep targeting them, they keep canceling priest heals etc...

they just make it harder for invading nation


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