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 Post subject: Staff Suggestion
PostPosted: 21 Feb 2021, 01:41 
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Hello my nickname is Ganyu, Ezioauditore or BellatrixLestrange, I have been playing as a magician for more than 10 years in knight online and on this server because practically for about 5 years, I would like to make a suggestion regarding the little balance between the magician and the other characters in 1 vs 1.

The magician has good potential to do pty magicians and do nova shows but when it is only a magician attacker there is no probability of winning almost anyone since some aspects are a bit unbalanced

as most wizards know they attack with elemental damage and this damage ignores defense completely and attacks directly at hp, the only way to increase defense against this damage is through resistance to the element, resistance to fire, ice or lightning and most of the characters have a lot of resistance to these elements thanks to the fact that the jewelry that is used is standardized for all the characters, however this causes that the warriors especially have a very high elemental resistance and the magicians do them even less damage of what they make us.

recently introduced to the game two staffs that made the magician a little more competent in the matter of 1 vs 1 against warriors, the candy staff and the bloddy staff with high defense and defense against weapons made the magicians able to compete a little more against the others and that is why my proposal is that these weapons return permanently in the game or at least that the substats that these weapons have are added to other weapons such as the tier staff or even the new gold staff since it does not have Substats is practically useless since AP is not important to the magician if not elemental damage and gold staff has very little.
Playing as a magician on this server is practically only for the purpose of using it as a support and there are people who do not like to play the magician like that since we have always been attackers.

These weapons do not represent a great advantage for the magician over the others, they represent a balance against the warriors in particular, a competent way of being able to do 1v1 or last a little longer in terms of the pk.

Then I leave some images and videos of how there is a clear disadvantage on the part of the magician since also the warriors, bps and rogues can use their armor (DF, Mytril and trial) and gain more stats to fight against magicians and even that it reduces their defense this does not represent anything for the magicians since the damage of the magicians ignores the defense completely, however, if we use the set ron our defense drops a lot and the damage received is worse and not convenient with respect to the damage and hp that we gain.

so please take this suggestion and think about it coz mages attackers need more balance amoug rogues, warriors and us

Ganyu vs babastars
https://www.youtube.com/watch?v=TTurPoiRGlc


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Ty for reading, for think about it and cya in game :D


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 Post subject: Re: Staff Suggestion
PostPosted: 21 Feb 2021, 01:52 
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+1
yeah please that these weapons are permanently returning to the game to have a balance in all characters


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 Post subject: Re: Staff Suggestion
PostPosted: 21 Feb 2021, 02:19 
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+1 but one thing i need to tell you bro

If mage get any kind of buff or item change mage will be broken and that will crush game balance cus we alaredy know how powerful mages are on this server when they group as 1 which is they main strengt and not dueling vs warriors or other type of clas...

I hope you understand what i wana say here <3

You are rly gg mage but imagine mage who can defeat warrior with 500 flame resist 2.5k def and 15k hp in compare to 10k hp 1.5k def... :roll: :roll:


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 Post subject: Re: Staff Suggestion
PostPosted: 21 Feb 2021, 03:44 
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THE BEST FIGHTER EVER (1) KILL AND WIN (1) THE KILLER OF ADREAM (1) TERROR OF THE WARDERS (1)
OWN THE KEEPER (1) 20 MINUTES OF GLORY (1) NEVER GIVE UP (1) UNBEATABLE HERO (1)
KING SLAYER (1) WARRIORS KILLER (1) ROGUES KILLER (1) PRIESTS KILLER (1)
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yep i know what u say man thats why im just saying thing abouts the staff no buff mages at all, just keep stafs with better stats for vs... like the candy and bloody staff with those stafs attackers mages can make better vs and doesnt affects to pk... just improves the magician in vs and thats it


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 Post subject: Re: Staff Suggestion
PostPosted: 21 Feb 2021, 03:47 
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Joined: 18 Jul 2010, 14:49
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THE BEST FIGHTER EVER (1) KILL AND WIN (1) THE KILLER OF ADREAM (1) TERROR OF THE WARDERS (1)
OWN THE KEEPER (1) 20 MINUTES OF GLORY (1) NEVER GIVE UP (1) UNBEATABLE HERO (1)
KING SLAYER (1) WARRIORS KILLER (1) ROGUES KILLER (1) PRIESTS KILLER (1)
MAGES KILLER (1) EASY ZONE (1) BEGGINER GAMBLER (1) MASTER GAMBLER (1)
TEMPLE OF SUCCESS (1) MY DAY, MY DAY (1) CASINO BOSS (1) LUCKY SPIN (1)
HUMAN CAMPER (1) KARUS CAMPER (1) THE PROTECTOR (1) RONARK BLESSED (1)
ADREAM BLESSED (1) SECRET ACHIEVEMENT (1) HATER OF SWORD (1) HATER OF SPEAR (1)
HATER OF DAGGER (1) HATER OF BOW (1) HATER OF MACE (1) HATER OF SHIELD (1)
HATER OF STAFF (1)
btw i can defeat alot of warriors in the server with those staff thats the point.. a fair vs sometimes mage win sometimes warrior win a vs that depends on skill and not just having more life and strg


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 Post subject: Re: Staff Suggestion
PostPosted: 20 Mar 2021, 08:55 
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thanks for your post bro!

Mage is prolly the most hardest class to balance in this game!
A good Mage Party (with 7 Mages) can still bomb away any melee fight...if the 14 Novas are dropped quick enough.
This usually leads to complains from the melee partys :mrgreen:
MaxKO also get complains that Mages are to tanky.
A support mage, with full HP build and shield/ mace...it can be freaking hard to get them down.

In this server version mage wasnt meant to fight a warrior in a 1 vsv 1
Beside this, Mage Class has the disadvantage, that MP build doesnt work in pk.
(All MP buffs on armors and jewels are disabled in pk in all older privat server versions). So there is limited options for the developer.

Already did many changes on Mages over the past years and tried to bring some fun to mage class.
- added defense + wep defense to T Staff
- increased TStaff + Chaos Staff damage + wep damage
- much increased the damage of all spells - manes, pillar, deadly skills etc (they are usable now in pk!).
- increased staff hit
- increased DD on scorching staff etc... to 19. you should be able to vs a sin with this!
- balanced the nova damage (in old times fire hit to low, lightning hit to hard, ice was useless).
- added elemental dmg to Magimas ring - to compensate that MP doesnt work on Armors and Rings. This way Mages dont have to use Imir rings etc...

It might be an option to add some special defense staff - similar to DaggerDefense staffs (Scorching Chaotic)

Maybe MaxKO could add a staff with 25 sword + spear defense?
That would give mages an option for vs.


PS: Babastars is hard to beat for any class ;)
MaxKO should just reduce his AP for a better balance :mrgreen:

PPS: I think you might do better with a black or red T Staff in a vs.
Candy staff is actually = T staff ;)

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 Post subject: Re: Staff Suggestion
PostPosted: 20 Mar 2021, 16:27 
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After reading this suggestion, it made me think:

1. There should be classes meant to be in parties in PK.
-warriors, mages, INT priests, support sins/archers (yes, that class can exist) - these classes cannot go solo if you want to enjoy these classes.

2. There should be classes that can go solo in PK.
-BPs, assassins, archers

Numbers 1 and 2 are things that all players should accept. That's just the reality of our beloved Knight Online game.

BUT!

3. It is possible for all NON-SUPPORT type classes to go toe-to-toe with all other NON-Support type classes. How? This requires a major change. Maybe we can add these items for mages.

a. Regular staffs should remain unchanged because they are already good as they are now.
b. Make one of these regular staffs specifically for VS only. But how?
-b.a. This staff should have same elemental damage so it will not be element specific.
-b.b. This staff, will have 50% AOE (NOVA, burst, and 45 skills) skills damage reduced so it can't be used in PK.
-b.c. This staff should 2h and have weapon defenses that can help a mage go toe-to-toe against other classes.

This change will require major experiments, but I'm willing to do it.


NOTE: Don't bother changing BPs. We all know BPs are only good for solo in PK, or go bullying when a solo NON-BP player is in CZ or adream. It's just crazy that most commanders ignore BPs in adream. The only way for a BP to be effective in PK is when a BP is???? You know what Im talking about. xD


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 Post subject: Re: Staff Suggestion
PostPosted: 27 Mar 2021, 17:54 
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Better to think in a complete rework on mages.

We all know that mages are meant to attack from long distance, but with all those complains about mages disturbing the PK, might be a good option to just make them more "melee" (tanky enought for PK) and NERF their AOE skills.

Also, mages shouldn't be able to equipt Shield + Mace / Staff
Tier Staff might also need some changes.

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 Post subject: Re: Staff Suggestion
PostPosted: 12 Apr 2021, 09:56 
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how about this? :)

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 Post subject: Re: Staff Suggestion
PostPosted: 16 Apr 2021, 12:55 
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Anduin wrote:
how about this? :)

King of trolls :mrgreen:

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